This is made by exporting an object from Maya as an .obj and I wrote
some classes that read in and parses
the obj data and recreates the object using
Flash 3d. I have to admit I didn't write the 3d script but utilised
the
classes you can downlaod from www.fredHeintz.com.
Still to do is work out how the texture data is stored in the obj file
and translate that to Flash 3d.